2
2
$ Your move.
difficulty
depth 3
// how it works: the bot runs negamax with alpha-beta pruning over a heuristic that blends a positional weight map (corners are gold, the squares beside them are traps), disc mobility, and — in the endgame — raw disc parity. Corner-first move ordering makes the pruning bite, so it evaluates only a fraction of the game tree each turn. Play the corners and you can beat it.